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''Dungeoneer's Survival Guide'' is a supplement to the ''Dungeons & Dragons'' fantasy role-playing game. The book was written by Douglas Niles, and published by TSR, Inc. in 1986. ==Contents== The ''Dungeoneer's Survival Guide'' describes how to run underground adventures in great detail and includes special rules for movement, combat, mining, and skill proficiencies. The book contains a Dungeon Master's section that covers the underground environment and ecology, as well as the cultures of underground creatures. It includes information on how to make three-dimensional maps, and describes a campaign zone called "Deepearth". The book includes special game rules for underground activities, combat, travel, and mining, in addition to descriptions of the Underdark and the ecology and cultures of its underground inhabitants. The ''Dungeoneer's Survival Guide'' includes new proficiencies, as well as ideas for the creation of underground adventures. Characters gain proficiencies by way of "non-weapon proficiency slots", which can be filled with a variety of secondary skills. This book also provides rules on actions such as how well non-thieves climb walls and trees, how far characters can leap across chasms, and how long characters can hold their breath under water.〔 The book describes the types of caverns, how player characters may find and enter them, and what may be found there along with the effects of natural hazards, such as cave-ins, floods, underground streams, poisonous gases, volcanoes and lack of oxygen. The book covers the history and relationships of the underground races, and provides advice on how to run interesting underground campaigns.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Dungeoneer's Survival Guide」の詳細全文を読む スポンサード リンク
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